|
![](/i/fill.gif) |
clipka wrote:
> "Mike" <win### [at] hotmail com> wrote:
>> #declare AlcoholRegion=
>> box { <-1.899, 0.2, -1.899>, <1.899, 3, 1.899>
>> ...
>> #declare HeavyLiquidRegion=
>> box { <-1.899, 3, -1.899>, <1.899, 5, 1.899>
>> ...
>
> Avoid coincident surfaces - it's a known problem in POV-Ray. Give the boxes a
> tiny bit of spacing in between, or have them overlap a tiny bit.
A cumbersome problem..... when constructing compound objects analytically, to keep
track of displacing surfaces to avoid coincidences tends to really obfuscate the code.
I suppose a general addition of a random offset would be simple enough, but then the
threshold of coincidence is sufficiently large that this wouldn't be reliable.
Post a reply to this message
|
![](/i/fill.gif) |