triple_r <nomail@nomail> wrote:
> Does a 1000x1000 pixel image give errors that a 10x10 wouldn't? Apart from
> buffers, I would think it would all be the same. (In other words, my programs
> tend to fail the first valgrind test just as miserably whether I do a 1000x1000
> case or a 10x10 case...)
In theory it's possible for the 10x10 render to miss some critical part
which the 1000x1000 doesn't.
--
- Warp
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