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clipka wrote:
> Dan Connelly <djc### [at] yahoo com> wrote:
>> In principle in ray-tracing, you could use one-sided polygons, right? Right-handed
polygons for one side, left-hande
> d for the other side, of the transmitting/reflecting surface.
>> POV doesn't support one-sided polygons, however, I believe.
>
> Well, it supports two-(different)-sided triangles, by specifying both texture{}
> and inside_texture{}
>
This would be a way to do it, then....
Dan
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