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Thanks Chris and Clipka. For test results see p.b.images.
Chris B schreef:
>
> "Wijnand Nijs" <w.n### [at] alf4all demon nl> wrote in message
> news:495cdbc8$1@news.povray.org...
>> First the best wishes for 2009.
>>
>> Is it with mesh2 objects possible to give the out-site en the in-site
>> different textures? What can I do with the texture_list?
>
> Yes, you can give the inside and outside of a POV-Ray object different
> textures. By default they're the same, but you can use the
> 'interior_texture' object modifier to specify a different texture for
> the interior surfaces. Your mesh2 will need to have consistently defined
> normals.
>
> The texture_list enables you to specify different textures for use in
> the mesh2 object. Each texture gets an index that can be used in the
> face_indices section to assign a different texture to the different
> faces in the mesh2 object, or optionally different textures for each of
> the vertices of each face. From the help: "To specify a texture for an
> individual mesh triangle, specify a single integer texture index
> following the face-index vector for that triangle. To specify three
> textures for vertex-texture interpolation, specify three integer texture
> indices (separated by commas) following the face-index vector for that
> triangle."
>
> I don't know how the two things work together if both are specified on
> the same mesh2 object (I've never tried that). I would guess that you
> get a single interior texture and that it would use the texture_list
> textures for the outside.
>
> Regards,
> Chris B.
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