POV-Ray : Newsgroups : povray.general : mesh2 : Re: mesh2 Server Time
30 Jul 2024 14:29:37 EDT (-0400)
  Re: mesh2  
From: Wijnand Nijs
Date: 2 Jan 2009 08:11:32
Message: <495e1284$1@news.povray.org>
Thanks Chris and Clipka. For test results see p.b.images.

Chris B schreef:
> 
> "Wijnand Nijs" <w.n### [at] alf4alldemonnl> wrote in message 
> news:495cdbc8$1@news.povray.org...
>> First the best wishes for 2009.
>>
>> Is it with mesh2 objects possible to give the out-site en the in-site 
>> different textures? What can I do with the texture_list?
> 
> Yes, you can give the inside and outside of a POV-Ray object different 
> textures. By default they're the same, but you can use the 
> 'interior_texture'  object modifier to specify a different texture for 
> the interior surfaces. Your mesh2 will need to have consistently defined 
> normals.
> 
> The texture_list enables you to specify different textures for use in 
> the mesh2 object. Each texture gets an index that can be used in the 
> face_indices section to assign a different texture to the different 
> faces in the mesh2 object, or optionally different textures for each of 
> the vertices of each face. From the help: "To specify a texture for an 
> individual mesh triangle, specify a single integer texture index 
> following the face-index vector for that triangle. To specify three 
> textures for vertex-texture interpolation, specify three integer texture 
> indices (separated by commas) following the face-index vector for that 
> triangle."
> 
> I don't know how the two things work together if both are specified on 
> the same mesh2 object (I've never tried that). I would guess that you 
> get a single interior texture and that it would use the texture_list 
> textures for the outside.
> 
> Regards,
> Chris B.


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.