POV-Ray : Newsgroups : povray.binaries.animations : Fluid sim : Re: Fluid sim Server Time
1 Jun 2024 11:07:35 EDT (-0400)
  Re: Fluid sim  
From: Mike Hough
Date: 31 Dec 2008 05:52:08
Message: <495b4ed8$1@news.povray.org>
I am not exactly sure how it works. I agree that it needs to be scaled 
somehow and perhaps randomized a little. The hardest part is trying to 
control the outcome of these simulations.

Mike

"triple_r" <nomail@nomail> wrote in message 
news:web.495a9e2bf5a7c43e2266be010@news.povray.org...
> "Mike Hough" <nos### [at] nospamcom> wrote:
>> Hopefully posting to the right group this time....
>>
>> This version shows the detail better.
>
> That is indeed a much better view.  You can see on this one that it is the
> wavelet turbulence, not just noise.  It doesn't quite look physically 
> accurate
> though.  The large scales are captured by the simulation and the small 
> scales
> are captured by the wavelet turbulence, but the medium-scale wavenumbers 
> just
> don't really seem to show up.  Only skimmed through the paper, but is it 
> just a
> matter of turning on larger-scale bands?  Either way, it's a great start 
> though.
> I'm tempted to try that out.
>
> - Ricky
>


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