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Alain <ele### [at] netscape net> wrote:
> Whatever lighting model is used, it ABSOLUTELY MUST apply to any element of any
> scene.
Says who? That's like saying that whatever texturing elements are used,
they ABSOLUTELY MUST apply to any element of any scene. Clearly UV-mapping
doesn't do this, yet nobody is complaining.
I see no problem in triangle meshes supporting lightmaps, and these
lightmaps being pre-calculated using the algorithm called "radiosity".
(In fact, lightmaps are not very far from UV-mapping. It's just an
additional layer on top of the texture layer.)
> It just can't apply to only one kind of object. Any POV-Ray scene can
> contain simple primitives, isosurfaces and meshes. Any lighting model that don't
> work with any one of those just can't be used at all.
And why, exactly? I see no technical, ideological nor philosophical
problem with it.
--
- Warp
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