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Warp nous illumina en ce 2008-12-28 13:37 -->
> Nicolas Alvarez <nic### [at] gmailcom> wrote:
>> The image will look horrible if each object is rendered with different
>> lighting.
>
> If you want the sphere to have the same lighting as the mesh, then use
> a mesh instead of a sphere.
>
> It's not like this would be the only primitive-specific feature in POV-Ray.
> Not being able to implement some feature for all primitives has never stopped
> anyone from implementing them for specific primitives anyways.
>
Whatever lighting model is used, it ABSOLUTELY MUST apply to any element of any
scene. It just can't apply to only one kind of object. Any POV-Ray scene can
contain simple primitives, isosurfaces and meshes. Any lighting model that don't
work with any one of those just can't be used at all.
--
Alain
-------------------------------------------------
You know you've been raytracing too long when your ophthalmologist examines you
for complaints of eye strain and blurred vision and asks you why the words Pov,
#declare, #include, sphere, translate, rotate, texture, and pigment are
permanently burned into your retina.
Ken Tyler
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