|
![](/i/fill.gif) |
On 27-Dec-08 21:24, Chambers wrote:
>> -----Original Message-----
>> From: Warp [mailto:war### [at] tag povray org]
>> So in your opinion, because many people use something else than
>> meshes,
>> we should not offer those who do use exclusively meshes for their
>> scenes
>> any additional tools?
>
> Look at it another way.
>
> If there were a feature that made boxes look a *lot* better by
> performing lighting calculations differently, would you advocate it?
> Remember, because the lighting is different, it probably won't be
> possible to mix boxes using the new method with other geometry; that is,
> you'll have to use *only* boxes to get the result.
>
> Would you advocate the addition of such a feature?
>
It's the wrong example, and you know it.
It is a difficult decision in this version of POV. Currently there are
two important aspects of POV. One is the SDL and the other is the
rendering engine. And they are coupled. If they weren't you could take
the SDL and add another lighting method to derive another JustNotPOV
with restrictions. Probably one can run it as a branch and expect that
one day someone solves how to get the same result for algorithmically
defined objects. Clipka would be fully justified to create that branch,
but he doesn't want to. Branching off is not a decision to take lightly,
and I am glad that he wants to add to the main stem.
Post a reply to this message
|
![](/i/fill.gif) |