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clipka wrote:
> "SharkD" <nomail@nomail> wrote:
>> This makes me wonder whether a camera_group would be possible. I.e., render one
>> object using an perspective camera, and another using an orthographic camera.
>>
>> -Mike
>
> Oh-oh... that sounds to me like it would be an ugly mess :)
>
> You'd very soon run into specification problems: Would you want to adapt the
> concept of "distance" for each camera? If so, in what way? If not, you'd most
> certainly get perception-of-depth issues in animations. How about reflections
> of the object? Without any further messing around, it will seem somewhere else
> in mirrors than in the "main show"...
>
> I wouldn't know what it would be good for either. But depending on what you are
> up to, maybe you should have a look at MegaPOV - it allows you to define
> additional cameras, the "output" of which you can use as patterns.
>
>
>
I was thinking along the lines of something like this:
http://en.wikipedia.org/wiki/Waterfall_(M._C._Escher)
The background uses perspective projection, but the building does not.
-Mike
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