|
![](/i/fill.gif) |
clipka <nomail@nomail> wrote:
> > It could
> > be conceivably be implemented in POV-Ray, assuming it's limited to work with
> > meshes only (for both the illuminated surfaces and surfaces which illuminate
> > other surfaces). Given how widely used meshes are, it wouldn't be all that
> > far-fetched to think that it could be useful even with this limitation.
> Given how many people use isosurfaces or blobs...: No deal.
So in your opinion, because many people use something else than meshes,
we should not offer those who do use exclusively meshes for their scenes
any additional tools?
--
- Warp
Post a reply to this message
|
![](/i/fill.gif) |