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This might be off topic for beta-test.
Le 21.12.2008 08:48, SharkD nous fit lire :
> "Trevor G Quayle" <Tin### [at] hotmail com> wrote:
>> I know i'll probably get shot for this...
>>
>> But is there any way of adding a crackle pattern that is resolved only on a 2D
>> plane rather than 3D space. I haven't looked at the code and don't have the
>> means to program and compile it myself at the moment.
>>
>> I know I can take a 2D slice of the 3D pattern, but that doesn't achieve what I
>> want, there are slight differences. The current crackle pattern is a Voronoi
>> tesselation (I'm pretty certain) based on points in 3D, I wouldn't think it too
>> hard to adapt an additional pattern where the points are only evaluated in 2D
>> say on the x-y plane.
>>
>> I could probably dig aroung the source code myself and figure it out, but I
>> don't have a compiler and am not sure how to go about it. What freeware
>> compilers are available for Windows XP?
Assume your position & choice: you are on a pay-per-use platform.
Welcome in the IT economy.
Support your IT providers to survive the crisis...
>>
>> -tgq
>
> Maybe you can convert the pattern into a function and then omit the y
> coordinate?
That's just taking a 2D slice of the 3D. It is not giving a valid
The OP wants to get something like Hexagon pattern, not checker.
Excepted that hexagon would be kind of 'crackle solid', not 'crackle'
alone: crackle alone would rather be like quilted, continuous variation
from center (well, according to the 'form' you use, of course; a funny
parameter of crackle to look at!).
It would probably be an easy cut-n-paste from actual 3D code to remove
the third dimension from the seed and simplify the metric computation,
Short of that, you might also try to take a slice of compressed pattern,
using a huge inversed scale factor on one axis (scale <1,1,1/9999999> ?)
Will thinks about that patch...might also be interesting to consider
variant of 'form'... or new option like solid... to get a 0-100% value
based on the actual length from center to boundary.
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