POV-Ray : Newsgroups : povray.general : Solid mesh and clipped_by : Re: Solid mesh and clipped_by Server Time
30 Jul 2024 14:18:24 EDT (-0400)
  Re: Solid mesh and clipped_by  
From: Alain
Date: 17 Dec 2008 23:20:46
Message: <4949cf9e$1@news.povray.org>
and nous illumina en ce 2008-12-16 21:52 -->
> Hey i thought that mesh's were solid and as such could be used with clipped_by
> function.  Have I got it wrong?  I looked over the discussions had about meshes
> but couldn't see it said.  I would really appreciate it if someone could say
> explicitely one way or other.
> 
> Thanks a lot
> 
> 
clipped_by works the same whatever solid you use. While intersection and 
difference give a closed, solid resulting object, the part removed by clipped_by 
are left open.


-- 
Alain
-------------------------------------------------
You know you've been raytracing too long when you call in sick in order to render.
David Kraics


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