nemesis wrote:
>> So, for example, you can push the current graphics state onto the
>> operand stack and use THE ENTIRE GRAPHICS STATE as a key! o_O
>
> Are you sure it's not a hash/id for THE ENTIRE GRAPHICS STATE rather
> than it itself?
Check my other post. It uses pointer equality, not value equality. (So
pushing the graphics state is just as good as allocating an empty array;
it generates a unique memory address.)
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