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nemesis nous illumina en ce 2008-12-15 12:17 -->
> clipka escreveu:
>> "nemesis" <nam### [at] gmail com> wrote:
>>> http://img377.imageshack.us/img377/7061/lightcutstest4radioxv4.jpg
>>
>> Yuck - this radiosity implementation sucks... I'd rather have POV's
>> artifacts
>> than these :)
>
> It's vertex painting. In order to have good radiosity, you should
> subdivide all your meshes as much as you can to get good results. Plus,
> I've done the imbecile approach of having a plane for the floor that
> stretches outside! So, some of the outside vertex close to the walls
> get painted white and it shows inside. :P
>
> OTOH, after the radiosity calculations, the scene is rendered incredibly
> fast, much more than pov's. I'm still to get to grips with the right
> settings, though... or perhaps not: this lightcuts implementation
> permits this kind of baking as well. :)
Make the wall thicker! Add some thickness outside near the base. If you still
see that kind of artefacts, then the implementation is buggy
--
Alain
-------------------------------------------------
Unitarian: Shit that happens to one person is just as bad as shit that happens
to another.
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