POV-Ray : Newsgroups : povray.general : Lightcuts : Re: Lightcuts Server Time
30 Jul 2024 20:26:42 EDT (-0400)
  Re: Lightcuts  
From: Alain
Date: 15 Dec 2008 20:16:43
Message: <4947017b$1@news.povray.org>
nemesis nous illumina en ce 2008-12-15 12:17 -->
> clipka escreveu:
>> "nemesis" <nam### [at] gmailcom> wrote:
>>> http://img377.imageshack.us/img377/7061/lightcutstest4radioxv4.jpg
>>
>> Yuck - this radiosity implementation sucks... I'd rather have POV's 
>> artifacts
>> than these :)
> 
> It's vertex painting.  In order to have good radiosity, you should 
> subdivide all your meshes as much as you can to get good results.  Plus, 
> I've done the imbecile approach of having a plane for the floor that 
> stretches outside!  So, some of the outside vertex close to the walls 
> get painted white and it shows inside. :P
> 
> OTOH, after the radiosity calculations, the scene is rendered incredibly 
> fast, much more than pov's.  I'm still to get to grips with the right 
> settings, though... or perhaps not:  this lightcuts implementation 
> permits this kind of baking as well. :)

Make the wall thicker! Add some thickness outside near the base. If you still 
see that kind of artefacts, then the implementation is buggy

-- 
Alain
-------------------------------------------------
Unitarian: Shit that happens to one person is just as bad as shit that happens 
to another.


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