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Bill Pragnell escreveu:
> Well, I was thinking it was the actual sky casting the shadow, with the bright
> spot on the floor cast by a point(ish) source in the sky. But in any case,
> nemesis assures us the sky doesn't cast light, so I guess that shadow's all
> wrong as you originally said. Additionally, I think the darkening in the
> corners is far too extreme.
Coming home I'll do a povray radiosity render with the same scene and
another lightcuts render looking above to see what is causing the
shadows... from the viewport during the radiosity calculation window, it
can be seen quite a bright area in the ceiling.
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