POV-Ray : Newsgroups : povray.general : Lightcuts : Re: Lightcuts Server Time
30 Jul 2024 14:22:26 EDT (-0400)
  Re: Lightcuts  
From: nemesis
Date: 14 Dec 2008 17:26:09
Message: <49458801$1@news.povray.org>
clipka wrote:
> Guess what: HDRI actually *is* in the beta :)

Great!  Now only a few more years until mechsim, AOI, displace warps and 
some others...

> besides: Who uses standard POV anyway? :))

I never used megapov.

> 4.0 is still at its very basics, and is intended to head for radical changes
> anyway (new SDL and all).

Is it anything other than a hope at this point?

> be feasible in the POV world - would most likely tip the scales. A sub-linearly
> scaling algorithm - and not only that, looks like we're talking about very close
> to logarithmic here - where do you get *that* in 3D rendering, where sometimes
> you'd be happy if things would scale sub-quadratic?!


Well, it does seem to handle indeed a huge amount of point lights 
automatically generated from quite a few light sources.  But it seems 
about as slow as any other GI method.  OTOH, there doesn't seem to be 
any radiosity count limit.  And, I wonder if it'd be more amenable to 
multiprocessing than radiosity...


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