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clipka wrote:
> Guess what: HDRI actually *is* in the beta :)
Great! Now only a few more years until mechsim, AOI, displace warps and
some others...
> besides: Who uses standard POV anyway? :))
I never used megapov.
> 4.0 is still at its very basics, and is intended to head for radical changes
> anyway (new SDL and all).
Is it anything other than a hope at this point?
> be feasible in the POV world - would most likely tip the scales. A sub-linearly
> scaling algorithm - and not only that, looks like we're talking about very close
> to logarithmic here - where do you get *that* in 3D rendering, where sometimes
> you'd be happy if things would scale sub-quadratic?!
Well, it does seem to handle indeed a huge amount of point lights
automatically generated from quite a few light sources. But it seems
about as slow as any other GI method. OTOH, there doesn't seem to be
any radiosity count limit. And, I wonder if it'd be more amenable to
multiprocessing than radiosity...
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