POV-Ray : Newsgroups : povray.general : Lightcuts : Re: Lightcuts Server Time
30 Jul 2024 14:16:42 EDT (-0400)
  Re: Lightcuts  
From: nemesis
Date: 14 Dec 2008 07:53:37
Message: <494501d1$1@news.povray.org>
Thomas de Groot wrote:
> Would be a typical Megapov patch.... :-)

But why Megapov?  AFAIK, it's based on an old fork from the pov 
codebase.  How many of megapov patches go the way back to pov?  Still 
waiting for AOI or HDRI.

I think this should be the right time to reevaluate some things.

Radiosity is an old algorithm, from before Photon Mapping (which is a 
general GI algorithm in renderers other than pov) and it's very limited 
in pov:  besides the limited count, you can't, for instance, save the 
radiosity and then try to take a shot of the scene from another angle, 
because areas occluded from the original angle will appear awkward. 
Worse:  it seems like as if pov's radiosity is simply a 2D projection 
you later apply over a raytraced scene from the same angle.  Besides, it 
didn't quite fare well in the new multiprocessing core.

So, how about letting it die and either go all photon mapping or try out 
this new lightcuts idea?  It seems it's strong point is to quickly 
render scenes made out of sheer amounts of lights, which are 
approximated and /cut/ out from the final scene, but with amazing 
fidelity to the original.

And, yes, advocates of unbiased rendering are likely to give a thought 
too...


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