POV-Ray : Newsgroups : povray.general : Solid meshes in CSG : Re: Solid meshes in CSG Server Time
30 Jul 2024 20:25:38 EDT (-0400)
  Re: Solid meshes in CSG  
From: Dan Connelly
Date: 13 Dec 2008 20:05:04
Message: <49445bc0$1@news.povray.org>
Warp wrote:
> Alain <ele### [at] netscapenet> wrote:
>> A completely flat, 2D mesh will probably don't work in a CSG intersection or 
>> difference.
> 
>> In you difference that mesh from a solid, you will remove zero volume, an 
>> infinitely thin sheet from whatever other objet you may have.
>> If you difference a solid from your mesh, it will cut a hole in it.
> 
>   You could say the same from the 'plane' primitive, but of course it
> doesn't work like that.
> 

Isn't this a bounding box problem?


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