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Warp <war### [at] tag povray org> wrote:
> To understand how this works, the simplest case would be eg. a mesh with
> one single triangle. Let's say this triangle is on the xz-plane (with the
> y coordinates of the vertices being all 0), and an "inside_vector y".
> Basically this mesh now forms an infinite triangular prism solid (which
> extends from y=0 towards the negative y axis direction). It's just that
> this "prism" as only the "end cap" (the triangle in question) but no
> visible "walls". However, in CSG it will behave like it had them.
Btw: Bounding boxes might actually make it not behave like an infinite
prism. The "prism" might be limited by the size of the bounding box created
for the mesh. As I said, I haven't tested it.
--
- Warp
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