POV-Ray : Newsgroups : povray.general : Solid meshes in CSG : Re: Solid meshes in CSG Server Time
30 Jul 2024 20:23:56 EDT (-0400)
  Re: Solid meshes in CSG  
From: Warp
Date: 11 Dec 2008 13:38:10
Message: <49415e12@news.povray.org>
Warp <war### [at] tagpovrayorg> wrote:
>   To understand how this works, the simplest case would be eg. a mesh with
> one single triangle. Let's say this triangle is on the xz-plane (with the
> y coordinates of the vertices being all 0), and an "inside_vector y".
> Basically this mesh now forms an infinite triangular prism solid (which
> extends from y=0 towards the negative y axis direction). It's just that
> this "prism" as only the "end cap" (the triangle in question) but no
> visible "walls". However, in CSG it will behave like it had them.

  Btw: Bounding boxes might actually make it not behave like an infinite
prism. The "prism" might be limited by the size of the bounding box created
for the mesh. As I said, I haven't tested it.

-- 
                                                          - Warp


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