|
![](/i/fill.gif) |
>> Did you consider using the "bicubic_patch" object in POV? Maybe you
>> could find (or write) some code to convert each heightfield cell into a
>> bicubic patch, this would then still look very smooth even if you got
>> very close.
>>
> A program like GeoControl does something like that I think as it has the
> possibility to export the heightfield as an .obj file. The other side of
> the medal however, is that this file is HUGE, a few hundreds of MB for a
> high resolution heightfield.
Yeh I guess even if you reduce the resolution by a factor of 2 or 4, it will
be hard to beat the 2 bytes per point you need for the raw heightfield.
Post a reply to this message
|
![](/i/fill.gif) |