POV-Ray : Newsgroups : povray.general : looks_like : Re: looks_like Server Time
30 Jul 2024 14:31:12 EDT (-0400)
  Re: looks_like  
From: Thomas de Groot
Date: 9 Dec 2008 03:16:54
Message: <493e2976@news.povray.org>
"Christian Froeschlin" <chr### [at] chrfrde> schreef in bericht 
news:493da9ab$1@news.povray.org...
>
> I don't get it. Why do you see a light source when looking through an
> open cylinder, and a transparent one at that? What is an appropriate
> finish for that? Do you add media or is hollow just a Warp bait? ;)

Add a bit of fog (or media probably). This is Sam's original code for a 
simple scene:

//=== start code ===
//
// visible_light_source.pov
//
// 2004 Sam Benge
// This scene demonstrates a
// technique for making light_sources
// visible in POV-Ray 3.5.
//
// This code is free for any kind of use.
//

global_settings{
 assumed_gamma 1
}

#default{ finish{ ambient 0 }}

#declare lpos=<.25,.15,1>*100000;
#declare cpos=<0,5,-30>;

camera{
 fisheye
 right x*.5*1.33 up y*.5
 location cpos
 look_at y*5
 angle 50
}

background{rgb<.1 .2 .5>}

fog{
 rgb<.7 .6 .3>
 distance 10000
 fog_type 2
 fog_alt 900
 fog_offset 0
}

// Light Setup
light_source{lpos,<1 1 .6>*2 }
cylinder{
 cpos,lpos,1
 open
 pigment{rgbt 1}
 finish{
  specular .3 roughness .005
  phong 1 phong_size 50000
 }
 hollow no_shadow
}

// Water
plane{y,-10
 finish{
  reflection{0,1 fresnel}
  specular .3 roughness .005
  phong 1 phong_size 50000
 }
 normal{
  average
  normal_map{
   [1 granite -.8 scale 30 poly_wave .2]
   [1 granite -.6 scale 10 poly_wave .2]
   [1 granite -.4 scale 3 poly_wave .2]
  }
 }
 interior{ior 1.33}
 hollow
}

//=== end code ===


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.