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Thomas de Groot wrote:
> Just place a cylinder starting at the camera location and ending at the
> light source location, use open, hollow, no_shadow, pigment {rgbt 1}, and
> some appropriate finish. This works very, very well (thanks again, Sam!)
I don't get it. Why do you see a light source when looking through an
open cylinder, and a transparent one at that? What is an appropriate
finish for that? Do you add media or is hollow just a Warp bait? ;)
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