|
![](/i/fill.gif) |
Edouard Poor wrote:
> stbenge <THI### [at] hotmail com> wrote:
>> The biggest reason I didn't model this as a mesh is because it's
>> currently impossible to use any proximity patterns with meshes. That's
>> right, impossible! Actually, if somebody can figure out how to get a
>> proximity pattern working with meshes, I would really appreciate it :)
>
> Just write your own inside() function. I gave it a go with the following, and it
> seems to work pretty well. It should really be improved with the equivalent of
> an inside_vector, so you can usefully use it with open meshes, but it's OK for
> a quick attempt.
>
> #macro inside_m( obj, pos )
Hi Edouard,
I thought using the "i" word might get somebody to think of a solution
:) I tried the macro, and it seems to work very well. It's not as slow
as I thought it would be! I'm not sure if I understand the code
completely. It traces lines through the mesh, and if the number of
intersections is odd, it considers the point of reference inside, right?
I don't have any formal schooling in higher math, so I do not understand
this line:
(mod( num, 2 ) = 1)
The POV docs say mod(A,B) returns the remainder of the integer division
of A/B. I can understand that. But how does this work when you say it
equals 1? Is this like a conditional statement?
And I don't comprehend what you mean when you say I can improve your
macro with the equivalent of an inside_vector. Would I simply add
another parameter which would pass a vector to #local dir ?
May I use your code in my next distribution of my proximity macros? I'll
give you credit, of course :)
Sam
Post a reply to this message
|
![](/i/fill.gif) |