SharkD wrote:
> "Zeger Knaepen" <zeg### [at] povplace com> wrote:
>> uhm... that's *exactly* what it eliminates, no?
>
> No, it doesn't. I want the light source to light an entire scene evenly.
> Rotating the light source just means the angle has *changed*. It doesn't
> *increase* the number of angles. It still only points to one location.
"orient" rotates the light to face in the right direction *individually for
every ray*. Each time the shadow is calculated, the area light will be
pointing at the point being tested.
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