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"SharkD" <nomail@nomail> wrote in message
news:web.493bcdf0991b1dd0bb691c840@news.povray.org...
> =?ISO-8859-1?Q?=22J=E9r=F4me_M=2E_Berger=22?= <jeb### [at] freefr> wrote:
>> Add "orient" to your area light and it will turn to always face in
>> the right direction.
>
> This doesn't eliminate the problem whereby the light source only casts the
> shadows properly in a single direction.
uhm... that's *exactly* what it eliminates, no?
cu!
--
#macro G(b,e)b+(e-b)*C/50#end#macro _(b,e,k,l)#local C=0;#while(C<50)
sphere{G(b,e)+3*z.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1;
#end#end _(y-x,y,x,x+y)_(y,-x-y,x+y,y)_(-x-y,-y,y,y+z)_(-y,y,y+z,x+y)
_(0x+y.5+y/2x)_(0x-y.5+y/2x) // ZK http://www.povplace.com
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