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"Kirk Andrews" <kir### [at] tektonartcom> schreef in bericht
news:web.493969b33e06781e198b63d90@news.povray.org...
> I've struggled for a long time to try and achieve an erosion effect in POV
> that
> is the least bit convincing. I'm still not there, but perhaps I've made
> some
> headway. I've been using proximity functions to simulation a little
> erosion.
> Maybe you know some better ways?
>
Not easy overall. Until now, I have mainly used the f_ridge(),
f_ridged_mf(), and f_hetero() functions as a basis for decent erosion
features in isosurfaces. This is done also for instance by the program
Leveller. However, that is not always convincing. Ideally, one would like to
take a pre-defined landscape and apply erosion functions to it to wear it
down and apply a sediment apron around standing ridges. That is basically
what programs like GeoControl or World Machine are doing I believe, and very
convincingly so.
Thomas
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