|
|
>> Highlights as POV-Ray defines them is a sort of short cut.
>
> Right. This is basically what I thought. ;-)
>
> Doesn't that mean that, in the real world, the hilights should be the
> shape of whatever luminous object is creating them? (The real world
> doesn't have point-lights.)
Yes, if your surface was perfectly smooth. But IRL most surfaces are not,
they have a roughness even if it is at a very small scale, thus the "normal"
you use in the reflection equation is perturbed slightly which can make the
highlight look larger and more blurred than it would due to a straight
reflection.
http://en.wikipedia.org/wiki/Specular_highlight
Post a reply to this message
|
|