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nemesis wrote:
> stbenge wrote:
>> Basically a proximity pattern is like a gradient indicating the
>> distance from a surface in 3D space. Imagine making an object pattern
>> from some object and applying a 3D blur to it. What you get is a fuzzy
>> representation of your object, but in pattern form. As a special
>> bonus, the inside edges and vacations end up black, the outside edges
>> and protrusions end up white, and all the flat parts in between end up
>> a gray color.
>
> Sounds like AO. The occlusion effect is likewise achieved by taking
> into account surrounding geometry, not angle of incidence or position of
> light sources. Your image looks very AO like.
AO and proximity patterns give different results. Proximity patterns can
give you access to *outside* edge data as well as inside edge data. AO
just makes inside edges dark. Proximity patterns also make thin objects
lighter in color, and thicker ones slightly darker. When I combine my
proximity macros, I'll post examples to this group so you can see for
yourself how it looks.
Sam
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