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nemesis wrote:
> stbenge <THI### [at] hotmail com> wrote:
>> currently impossible to use any proximity patterns with meshes. That's
>> right, impossible!
>
> What are proximity patterns? Is it like AO or radiosity?
I'm not sure if the term "proximity pattern" ever existed before
MegaPOV. I remember seeing it a long time ago as a new feature, but
never got to play with it.
Basically a proximity pattern is like a gradient indicating the distance
from a surface in 3D space. Imagine making an object pattern from some
object and applying a 3D blur to it. What you get is a fuzzy
representation of your object, but in pattern form. As a special bonus,
the inside edges and vacations end up black, the outside edges and
protrusions end up white, and all the flat parts in between end up a
gray color.
I have created two versions which I use for different things. I have
released one of them bundled with the fastSSS macros, but I think I will
release another include with just the proximity macros.
Sam
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