Orchid XP v8 wrote:
>> Highlights as POV-Ray defines them is a sort of short cut.
>
> Right. This is basically what I thought. ;-)
>
> Doesn't that mean that, in the real world, the hilights should be the
> shape of whatever luminous object is creating them? (The real world
> doesn't have point-lights.)
Aye. With additional deformation due to the shape of the surface, of course.
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