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Mike Raiford wrote:
> They are, sort of. In the real world, highlights would be caused by very
> fine irregularities on the surface. which will invariably reflect some
> of the light from the light source to your eye. What you see, then is a
> diffused reflection of the object's surroundings. Some of which may
> actually be a light source.
>
> Highlights as POV-Ray defines them is a sort of short cut.
Right. This is basically what I thought. ;-)
Doesn't that mean that, in the real world, the hilights should be the
shape of whatever luminous object is creating them? (The real world
doesn't have point-lights.)
--
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