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Bill Pragnell wrote:
> Metallic in a finish block relates to highlights, metallic in a
> reflection block relates to specular (mirror) reflection. It's in the docs!
How interesting... I never knew that!
> Watchit, this is getting dangerously off-off-topic!
:-P
>>>> Which leads to another question: Do surface hilights really exist?
>>>> Or are they just reflections of the shape of the light source?
>>>
>>> Yes, and yes.
>>
>> Hmm. I see. I think...
>
> They're very blurred reflections of very bright objects - you see
> highlights of anything bright. More unbiased renderers like indigo etc
> don't actually use highlights, you get them for free with the lighting
> model.
Wait - I just said "are they just reflections of the light source".
So are they or aren't they?
--
http://blog.orphi.me.uk/
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