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Orchid XP v8 wrote:
>>>> (Isn't this what the "metallic" keyword in POV-ray does too?)
>>>
>>> Actually the "metallic" keyword affects surface hilights only.
>>
>> There are two 'metallic' keywords - one for highlights, and one for
>> specular reflection.
>
> ...there are?? o_O
Metallic in a finish block relates to highlights, metallic in a
reflection block relates to specular (mirror) reflection. It's in the docs!
Watchit, this is getting dangerously off-off-topic!
>>> Which leads to another question: Do surface hilights really exist? Or
>>> are they just reflections of the shape of the light source?
>>
>> Yes, and yes.
>
> Hmm. I see. I think...
They're very blurred reflections of very bright objects - you see
highlights of anything bright. More unbiased renderers like indigo etc
don't actually use highlights, you get them for free with the lighting
model.
:)
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