>>> (Isn't this what the "metallic" keyword in POV-ray does too?)
>>
>> Actually the "metallic" keyword affects surface hilights only.
>
> There are two 'metallic' keywords - one for highlights, and one for
> specular reflection.
...there are?? o_O
>> Which leads to another question: Do surface hilights really exist? Or
>> are they just reflections of the shape of the light source?
>
> Yes, and yes.
Hmm. I see. I think...
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