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"stbenge" <THI### [at] hotmail com> wrote in message
news:49361034@news.povray.org...
> Dre wrote:
>> Actually while we are on the topic, how do people generally build
>> objects. Do you make your complete object first and then bevel the edges?
>> or do you do it piece by piece, making each piece right with edges before
>> moving onto the next finally finishing up with a completely assembled
>> object?
>
> A little of both for me, but maybe more of the latter. It's helpful to
> declare edge radii in advance, so you can make a global change if you
> decide you don't like the current look. I don't always do this, but it
> really makes changing the code easier later on.
>
> Sam
Thanks!
I fully agree with the global edge radii, the last few scenes I've been
doing have had a hell of a lot of definitions at the top of the scene for
things like this. Previously I've only been testing stuff/code/ideas so I
haven't bothered. Now that I've started some more serious scenes I've
wanted to make them as clever as possible so using *lots* of variables...
Cheers Dre
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