POV-Ray : Newsgroups : povray.binaries.images : tractor 2008 (164k jpg) : Re: tractor 2008 (164k jpg) Server Time
30 Jul 2024 22:28:40 EDT (-0400)
  Re: tractor 2008 (164k jpg)  
From: Dre
Date: 2 Dec 2008 23:54:29
Message: <49361105$1@news.povray.org>
"stbenge" <THI### [at] hotmailcom> wrote in message 
news:49361034@news.povray.org...
> Dre wrote:
>> Actually while we are on the topic, how do people generally build 
>> objects. Do you make your complete object first and then bevel the edges? 
>> or do you do it piece by piece, making each piece right with edges before 
>> moving onto the next finally finishing up with a completely assembled 
>> object?
>
> A little of both for me, but maybe more of the latter. It's helpful to 
> declare edge radii in advance, so you can make a global change if you 
> decide you don't like the current look. I don't always do this, but it 
> really makes changing the code easier later on.
>
> Sam

Thanks!

I fully agree with the global edge radii, the last few scenes I've been 
doing have had a hell of a lot of definitions at the top of the scene for 
things like this.  Previously I've only been testing stuff/code/ideas so I 
haven't bothered.  Now that I've started some more serious scenes I've 
wanted to make them as clever as possible so using *lots* of variables...

Cheers Dre


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