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nemesis wrote:
>
> These things are called beveled edges in the polygonal world and come out as
> fluidly and painlessly as pouring milk in a glass... I wish there was some
> automatic way of doing them in regular CSG, but that is really a very old
> wish...
The biggest reason I didn't model this as a mesh is because it's
currently impossible to use any proximity patterns with meshes. That's
right, impossible! Actually, if somebody can figure out how to get a
proximity pattern working with meshes, I would really appreciate it :)
Sam
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