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SharkD nous illumina en ce 2008-11-25 22:38 -->
> Mike Williams <nos### [at] econym demon co uk> wrote:
>> There is one, but it's usually a lot slower than using actual
>> isosurfaces, so it's much less useful.
>
> I hope it's not slower, because that (as well as the visual artifacts that occur
> frequently when using isosurfaces) is the primary reason I want to use it.
>
> -Mike
>
>
It may be slower, when parsing. But you can save the mesh's data. So, it parse
slow only once, or until you redeffine your object.
Then, it's just a question of reloading the saved data and rendering the mesh
object, and that is MUCH faster than rendering the iso_surface.
--
Alain
-------------------------------------------------
No man or woman is worth your tears, and the one who is, won't make you cry.
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