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Brent Fraser wrote:
> I see that rtr/clockless animation in 3.7 will not re-parse, so the 5
> minute file loading hit is done only once. Now I need to figure out
> where to add the file-saving code. Is there a technical reason (i.e.
> thread complexity) or a more administrative reason why that capability
> is not in the current 3.7 beta? Any pointers to where I could add it
> would be appreciated.
>
> The problem with using the clockless animation approach to solve my
> performance problem is that my script does actually contain a minor
> amount of animation so I'd like to preserve it if possible (which
> clockless animation does not currently allow).
The reason why the current clockless animation is even possible is *because*
it lacks the flexibility you're now needing...
I think instead of storing a number, it stores some special object saying it
has to animate that number. When the first frame is done, it updates that
one number and re-renders.
If you want to run any more complex code to move the camera, it will have to
re-parse to run the code again...
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