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Invisible wrote:
> sinc 0 = 1
> sinc x = (sin x) / x
>
> (This is actual, valid Haskell source code, BTW.)
That explains at least why sounds that have been slowed always seem to
get a bit electronic sounding.
The aliasing I was speaking of, btw was more on the lines of taking a
sweep, say from 440-3520hz you'll hear a "banding" artifact in the sweep
where if you use the sum of harmonics square wave, the banding doesn't
occur.
--
~Mike
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