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scott wrote:
>>> Kinematics and Dynamics in 2D
>>
>> Kinematics is a word?
>
> Yes, it's basically about movements of objects without considering the
> forces that cause the movements. eg if one part is fixed to move at
> 5000rpm what happens to the rest of the connected system. Quite a lot
> of geometry and resolving velocities, instantaneous centres of rotation
> etc.
So if you wanted to describe the motion of a complex arrangement of
rigid components (e.g., a car gearbox), you'd use kinematics?
>> Any idea what a "resonant mode" is?
>
> One particular way something can vibrate, that can't be split up
> further. A bit like splitting a signal into sine waves. eg take a 30cm
> ruler, you can bend it in the middle, that's the 1st mode. The 2nd mode
> is to force it into a complete sine wave shape (ie two bends in the
> length). Of course in 3D you get many more modes, like twisting,
> bending in the other direction etc. It's easier to analyse the system
> if you can split it down into the resonant modes. Each resonant mode
> will also have a natural frequency.
So... the resonant modes of a effectively 1D system (a string, a
gas-filled pipe, etc.) would just be harmonics of the main resonant
frequency?
>> Ouch. AFAIK, anything involving fluids or gasses = highly complex.
>
> Yep this was my worst course, working out the states of steam and water
> vapour as it goes through a cycle, using huge look-up-tables because
> there are no formulae for these highly complex things, etc. Although
> learning exactly how a jet engine works and calculating the exit speed
> and temperature of the exhaust gases was pretty cool.
Heh. So you know how an ideal gas is different from a real gas then? ;-)
>>> Materials I & II
>>
>> Now that *sounds* quite simple... but I bet it isn't.
>>
>> (I'm presuming this is about elastic vs plastic deformation and so
>> forth.)
>
> Yeh, and how stress and cracks propagate, phase diagrams of mixtures of
> materials, particularly on the iron-carbon one (there are like 100
> different states of iron depending how quickly it is cooled and what
> proportion of carbon you have in there). Also hardness of materials,
> statistical analysis of ceramics, that sort of thing.
Perhaps you could explain something to me then:
If I take a piece of paper and hold it horisontal, it flops under its
own weight. But if I fold it down the middle, now it *can* stand up
under its own weight. (But only if you hold it the right way.)
At the same time, a straight metal rod is very strong, but once bent it
becomes drastically weaker, and it seems that nothing will restore it to
its original condition.
>>> Comms Fourier Transforms & Signal & Data Analysis
>>
>> What a title! o_O
>
> Got very hairy at stages with things like cross-correlation and
> auto-correlation, also with things like z-transforms and FIR and IIR
> filters etc.
Now that really does sound interesting! Heh.
I still have trouble getting the fine technical details of DSP straight
in my head. The basic principles are quite simple - once somebody
explains them properly - but minor details can make all the difference.
(Is this a normalised or an un-normalised sinc function?)
>>> Mathematics
>>
>> Oh... so that's specific then!
>
> There were 2 courses here, both were optional depending on how much
> maths you had done at A level. Most people sat the "fast" course just
> as a refresher, just to relearn the basics like how to solve
> differential equations, how matrices work, stuff like that.
Wait - there's a way to *solve* differential equations?? o_O
I thought you just guess formulas at random until you happen upon one
that has the desired properties - or more likely, use numerical
simulation instead.
>>> Computing
>> Interesting?
>
> Not really, software life cycle, structured programming, numerical
> precision errors, algorithm complexity, search&sort algorithms, very
> vague and general, clearly aimed at writing some small code block to
> solve an Engineering problem rather than any huge software project.
Floating-point arithmetic is a non-associative algebra. Isn't that sad? :'(
>>> Structural Design Project (ie building a bridge!)
>> LOL!
>
> They applied prices to each bit of metal you could use, then you had a
> budget to build a bridge to span a certain gap (about 1 metre) and
> support a certain weight (about 150kg). Of course the cheapest one that
> could withstand 150kg won. Mine buckled and collapsed spectacularly at
> about 70kg due to me not actually putting it together very squarely. I
> still have this twisted lump of rusting metal in the attic at home!
Niiiice...
I wonder - can I find it on YouTube? Hold on a sec...
...yep, I found it:
http://uk.youtube.com/watch?v=-fE5ZE4Pj5w
PROPPER JOB!!
OMG, the first time I watched this on TV, I killed myself laughing. All
those hours to build, and it ****ed itself to pieces in seconds! :-D
>> The... uh... no, I can't remember the name of it. But there *is* a
>> programming contest that's a bit like the IRTC. They set a challenge,
>> and you have so many days to write a program that solves it. One of
>> them was where your program accepts a track description as input, and
>> produces a series of driving commands as output. The car that gets
>> round the track fastest wins. (But the car simulation part is an
>> external program, with limits on acceleration, cornering, etc.)
>
> Oh that sounds cool, one of our practicals was a bit like that, we had
> to write a program to control some factory that was producing several
> different parts according to demand. It got quite complex and remember
> writing a 6 or 8 dimensional optimisation algorithm to see when was best
> to switch production lines from one product to another!
...I DID THE WRONG DEGREE! >_<
AND I'M IN THE WRONG JOB NOW... :'{
By the way... how much of the stuff you learnt do you actually *use* now
anyway? ;-)
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