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S
>> #declare fn_A =
>> function {
>> pow(x/Scene_scale+1/2,2) +
>> pow(y/Scene_scale+1/2,2) +
>> pow(z/Scene_scale+1/2,2) -
>> 1 };
>>
>> etc?
>
> Could you please explain why?
>
> -Mike
>
So the function "spreads out" as the multiplication factor changes, but that the value
at a given scaled value of (x,y,z) doesn't change.
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