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Dave VanHorn wrote:
> I made a floor of boards,
>
> #declare Floor = object { union { object { Board1 translate <-15, 0, 0>}
> object { Board2 translate <-12, 0, 0>}
> object { Board3 translate < -9, 0, 0>}
> object { Board4 translate < -6, 0, 0>}
> object { Board5 translate < -3, 0, 0>}
> object { Board6 translate < 0, 0, 0>}
> object { Board7 translate < 3, 0, 0>}
> object { Board8 translate < 6, 0, 0>}
> object { Board9 translate < 9, 0, 0>}
> object { Board10 translate < 12, 0, 0>}
> object { Board11 translate < 15, 0, 0>}
> }
> scale <0.5, 1, 1>
> }
>
> Each board has the same texture, but slid back and forth so that they don't look
> like "clones".
You can also use a repeat warp to get the same effect on a single floor object.
Nice example with a brick wall:
http://www.shipbrook.com/jeff/raytrace/bricks.html
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