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Mike Raiford wrote:
> Patrick Elliott wrote:
>
>> hard to do, for the "cute and easier to play" option. There was
>> basically an internal conflict over direction and the whole design
>> team split into a "cute" team and a "realism and difficulty" team, and
>> the "cute" one won. So.. Take from that what you will. lol
>
> A little bit about this from the designer himself, posted to the Spore
> forums:
>
> ...
Well, that was the "other" thing stated, "They opted to underestimate
what players "wanted" from the game, to such an extent that they made it
"too" simple.
One thing for certain though, they failed in the science department
entirely, in that the game resembles more the "directed evolution via
magic god like being", than anything that a real system produces, and
thus propagates the very misconceptions that a lot of people would
bloody wish everyone from game makers to movie makers, to the news media
would ***stop*** telling people was "evolution". lol
--
void main () {
if version = "Vista" {
call slow_by_half();
call DRM_everything();
}
call functional_code();
}
else
call crash_windows();
}
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