|
![](/i/fill.gif) |
quickfur wrote:
> I have a scene with some objects, and a thin box representing a screen.
> How do I texture the box with a rendered image of the scene as seen from
> the box? I looked at the trace() function, but it only returns the point
> of intersection, not the color of the intersection.
Render the scene from one viewpoint. Use the resulting image as an
image_map in the pigment of the screen.
If the screen is in the camera's view from the box's viewpoint, then
you'll have to start with any old pigment for the screen, and then use
the resulting image for the same render, and repeat until the original
view can no longer be seen in the repeated versions.
Regards,
John
Post a reply to this message
|
![](/i/fill.gif) |