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Dave VanHorn wrote:
>> #declare N_WoodGrain12a = normal {
>> bozo
>> turbulence 0.04
>> lambda 2.5
>> omega 0.1
>> octaves 7
>> scale <0.5, 0.05, 0.05>
>> };
>
> Ok, but how did you arrive at that?
> I looked through the docs on normal, but didn't see any way to apply the pigment
> or texture as a normal.
Other than experience and a lot of RTFM, you should read more closely
and realize there's no such a thing as "any way to apply the pigment or
texture as a normal", I think you got that wrong.
A normal features a pattern, just like a pigment. In fact, you can use
pretty much the same pattern and options for one and the other, the only
main differences are that pigment can have color_map and normal, a
bump_size property.
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