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"Dave VanHorn" <mic### [at] gmail com> wrote in message
news:web.490f6fef945e846aa08ed15e0@news.povray.org...
>
> I thought there was a way to do this, so that my wood would have apparent
> surface rippling, but I don't seem to be finding it. I've done
> "embossing"
> before, where I used a BMP of the text, applied it as a bump map, and then
> as a
> texture, to "paint" the object..
>
> I'd like to be able to turn this:
> #declare Floor_Texture = texture { pigment { P_WoodGrain18A color_map {
> M_Wood18A }}}
> texture { pigment { P_WoodGrain12A color_map {
> M_Wood18B }}}
> texture { pigment { P_WoodGrain12B color_map {
> M_Wood18B }}
> }
> into apparent disturbance of the normal so that the wood surface does not
> appear
> to be a perfectly flat surface, up close.
#declare N_WoodGrain12a = normal {
bozo
turbulence 0.04
lambda 2.5
omega 0.1
octaves 7
scale <0.5, 0.05, 0.05>
};
#declare N_WoodGrain12b = normal {
wood
turbulence <0.1, 0.04, 1>
scale <0.15, 0.5, 1>
rotate x*2
};
#declare N_WoodGrain18a = normal {
wood
turbulence 0.02
octaves 4
lambda 4
scale 0.1
rotate <2, 0, 0>
};
#declare Floor_Texture = material {
texture { pigment { P_WoodGrain18A color_map {M_Wood18A }}}
texture { pigment { P_WoodGrain12A color_map {M_Wood18B }}}
texture { pigment { P_WoodGrain12B color_map {M_Wood18B }}
normal {
average
normal_map {
[1 N_WoodGrain18a]
[1 N_WoodGrain12a]
[1 N_WoodGrain12b]
}
}
finish {Shiny}
}
};
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