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scott wrote:
> It's not surprising that mpeg2 and 4 are much more complex than this.
On the contrary, it would be surprising if MPEG2 was *not* more complex
than this... ;-)
> The key concept is how to describe the current frame fairly accurately
> with the minimum amount of data, given some data from previous (and in
> some cases future) frames. Commonly motion is detected, as often blocks
> of pixels hardly change, but are shifted in space from one frame to the
> next.
...so they added motion prediction then?
> Obviously then
> there is more than one possible bitstream depending on how good your
> motion detection code is, which frames you reference, what tolerance you
> use for detecting motion, etc etc.
Indeed.
> And of course at some point you need
> to consider the CPU power needed to encode the video.
I'm usually more interested in how much CPU power is required to
*decode* the video. Let's face it, no codec on Earth is as slow as
POV-Ray. ;-)
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