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dksmall nous illumina en ce 2008-10-31 16:26 -->
> I've looked over several posts about getting an sci-fi laser effect, but it's
> just not working for me. Here's a stripped down version with just a few parts
> in it. I can't get the light source to fill the neon green part. Eventually I
> would add a cylinder to extend the beam out of the part if I can get this
> working.
>
<code snipped>
You could have provided a much simplified code using a pair of cylinders, and
keep only the actual materials used.
The cylinder light is actualy UNDER the element shown.
Anyway, adding media{scattering{1, rgb 0.01}} made your beam very visible, after
toning down the other lights a lot as this media fills the whole scene.
What you can do, is to add a long cylinder extending your laser, fill it with
some scettering media. You can also not use the light_source and instead use
some emissive media with a cylindrical pattern where the actual coloration of
the beam can change between a very bright center beam to a more diffuse fringe.
By the way, can you tell me WHY you work with all negative Y values? The beam
start at <10,-135,80>
All your scene is upside down... the sky vector is -y
--
Alain
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Hard work pays off in the future. Laziness pays off now.
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