POV-Ray : Newsgroups : povray.general : Lights in an object : Re: Lights in an object Server Time
30 Jul 2024 16:27:57 EDT (-0400)
  Re: Lights in an object  
From: Bob Hughes
Date: 28 Oct 2008 03:08:09
Message: <4906ba59$1@news.povray.org>
"Dave VanHorn" <mic### [at] gmailcom> wrote in message 
news:web.49063d6478db427ea08ed15e0@news.povray.org...
>
> The cylinder object gives me a nice looking fire, (complicated)
> and the chalice object is fine, but the light sources which should be up 
> in the
> fire object, don't seem to get OUT.


Hmmmm. You don't show what your Flame is made of, such as filtered pigment 
or media, but I'm not sure why you aren't seeing any light from the fire. I 
ran a render of what you are trying using my own fire material and other 
than no_shadow preventing shadowing from the fire cylinder I can see the 
light source.

Your area_light isn't what I've ever used or recall seeing used, having no 
perpendicular axis to make the grid of lights. And yet that doesn't seem to 
be the actual problem you are getting there, if mine rendered the same here. 
Just to be sure, I changed it to be <1,0,0>,<0,2,0>,5,10 so I could see 
everything else wasn't wrong in some way.
Something to keep in mind about area_light is how it is still like a point 
source when it comes to location and other things unrelated to the shadowing 
it causes. So other than shadows it is like a regular point of light.

Also not knowing your Chalice object means it is possible a surface is 
obscuring the light. There might be a clue by how your fire object has a 
bottom slightly above the light_source, perhaps meaning your Chalice has a 
surface at the same place? So remember area_light remains a point-like 
source based on its location and not the grid being created.

Maybe that will help.

Bob H.


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