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"Dave VanHorn" <mic### [at] gmail com> wrote in message
news:web.49063d6478db427ea08ed15e0@news.povray.org...
>
> The cylinder object gives me a nice looking fire, (complicated)
> and the chalice object is fine, but the light sources which should be up
> in the
> fire object, don't seem to get OUT.
Hmmmm. You don't show what your Flame is made of, such as filtered pigment
or media, but I'm not sure why you aren't seeing any light from the fire. I
ran a render of what you are trying using my own fire material and other
than no_shadow preventing shadowing from the fire cylinder I can see the
light source.
Your area_light isn't what I've ever used or recall seeing used, having no
perpendicular axis to make the grid of lights. And yet that doesn't seem to
be the actual problem you are getting there, if mine rendered the same here.
Just to be sure, I changed it to be <1,0,0>,<0,2,0>,5,10 so I could see
everything else wasn't wrong in some way.
Something to keep in mind about area_light is how it is still like a point
source when it comes to location and other things unrelated to the shadowing
it causes. So other than shadows it is like a regular point of light.
Also not knowing your Chalice object means it is possible a surface is
obscuring the light. There might be a clue by how your fire object has a
bottom slightly above the light_source, perhaps meaning your Chalice has a
surface at the same place? So remember area_light remains a point-like
source based on its location and not the grid being created.
Maybe that will help.
Bob H.
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