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![](/i/fill.gif) |
apologies about the word wrapping, should be:
camera {
location -3*z
look_at 0
angle 50
translate -x
}
difference {
torus {
1,0.5
}
plane {
x,0
rotate -90*y
}
texture {
pigment {
radial frequency 8 // 8 creates complete circuit, use multiples for more
color_map {
[0 blue 1]
[0.1 rgb 0.1]
[0.9 rgb 0.9]
[1 red 1]
}
//triangle_wave // use frequency 4 or half when not ramp_wave form
//phase clock
rotate -90*z
warp {
toroidal orientation <0,1,0> dist_exp 1 major_radius 1
}
}
finish {
ambient 1 diffuse 1
}
}
}
--
/*bob hughes*/
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![](/i/fill.gif) |